City competitions happen near the beginning of day 5 and day 12 of each era, starting in era 2. Each competition lasts two hours, during which required goods must be transported to the city. In each city competition, five cities compete against each other.
Goal[]
The goal of the city competition is to have a balanced delivery of the currently required goods during the competition: What counts is how much has been delivered of the weakest/lowest of the four goods after two hours. The city that has the highest delivery of its weakest good, is the winner.
Progress[]
During a city competition, you can see the delivery status off all four required goods by first placing your mouse over the competition symbol, and then moving it to the city name.
Prizes[]
The winning city gets a 2x bonus on all city deliveries for 24 hours, starting at the moment where the competition ends. The runner-up gets a 1.5x bonus, and so on, as listed below.
| Position | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| Bonus | 2x | 1.5x | 1.25x | 1.1x | 1x |
Level up[]
If a city levels up during a city competition, the new good will not count towards the least hauled good. The 4 RG's at the beginning of the competition are the set goods for the whole city comp. Hopefully your city does not level up in the middle of the competition, if it does DO NOT HAUL THE NEW GOOD UNTIL THE CITY COMPETITION IS OVER.
In other words (the in-game description)[]
From era 2, weekly city competitions take place between five cities at a time. Here, as many required goods as possible have to be delivered to the city in two hours. All players that are connected to the city automatically take part. From the start, all deliveries of the required city goods are counted for the competition.
At the end, the winner is the city to which the greatest amount of the least delivered good is delivered. It is therefore important to deliver the four goods in as balanced a way as possible. The intermediate results and the rewards for the individual positions can be seen by placing the cursor over the competition field on the left or on the map. Bear in mind that the stock of competition goods in the city is irrelevant for the competition.
If a city levels up during a competition and demands a new good, the new good does not count towards the least hauled good. Only the four goods at the beginning of the competition count.